This article is here for reference purposes. With the release of HL2 its kind of defunct now, but it lists the HL monsters and how best to use them. Read the rest »
This is here for reference purposes. This article is really not as good as the rest, but I’ve kept it up because there are 1 or 2 good points to be picked up. Read the rest »
Lab Settings
Posted on June 4th 2005 to catagories: Articles.
This is a very short article on creating a good lab setting. It could do with re-working but I’ve kept here up for reference purposes till I get round to changing it. Read the rest »
This is a reference article written for Medal Of Honor: Allied Assault. However many of the points can be applied to other war games. Read the rest »
A dead man walking level set in old abandonded Victorian factories. I like some of the details here, like the roof beams. As seems to be an habit with me, I’ve gone for up close, borderline spammy action I think it could have been a lot better but I was limited by how poor my computer was at the time and I was in a rush to finish it before a competition deadline.

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Map: Duality
Posted on September 10th 2004 to catagories: Maps, TFC.
My 10th and final TFC map and its definately the best one. A very solid and balanced affair, I got a lot of feedback from clan peeps. Its been designed specifically for league play so check it out

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My 2nd MoH map, a real pain the arse map to make probably because I put myself under a bit of pressure to make something like Russia. I released it sooner than I normally would have done but even so I like to think the balance is good and there are some pretty nice looking areas to check out. It just came out a little too late in MoHs life as I still don’t know what people thought of it.

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My ‘fun’ TFC map. This is basically scout racing (the first and only one for TFC to my knowledge) through cliffs. The friction is low so if you are not careful you may skid off over the cliff edges. If you are a tight bastard you can also conc the other racers over as well. I even have spectator areas if you prefer to just watch the racing take place.

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Map: Stoned
Posted on May 13th 2003 to catagories: Maps, TFC.
Another of my 5v5 league maps but this time in a shutdown gamemode. Like Underground this was also in an American league. Not much to say other than the fact I think its one of my most solid releases. I think its quite a clever tactical map because if you don’t control this one stairway, the enemy can swarm round the back of the defence.

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My one and only Jedi Knight release. Its a duel map set in some sort of Rebellion hanger. It was interesting working on this because it was so small which meant I got to really work on lots of details and effects. Im very pleased with the lighting and architecture, just a pity I had to think up the least original name ever for it

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