Deathmatch
Posted on April 2nd 2006 to catagories: Articles.

Deathmatch can be found in many games so its important to understand the issues involved with this gamestyle. In this article I cover such issues as weapon placement and gameflow. Read the rest »


Making Popular Maps
Posted on March 22nd 2006 to catagories: Articles.

You may make the greatest map in the world but if nobody plays it, its not much good to anybody? Find out what is required to make sure your map gets lots of downloads. Read the rest »


Team Fortress
Posted on February 22nd 2006 to catagories: Articles.

Team Fortress offers a unique challenge to mappers. This article will go over such pointers as grenades, classes and balance. Read the rest »


Capture The Flag
Posted on February 21st 2006 to catagories: Articles.

Covering many points on how to implement a successful capture the flag gamemode. Read the rest »


Playtesting
Posted on January 22nd 2006 to catagories: Articles.

Playtesting is the most important part of a map’s creation and typically makes or breaks it. This article gives some pointers to consider. Read the rest »


Atmosphere & Ambience
Posted on January 2nd 2006 to catagories: Articles.

Two crucial elements in making highly engaging and good looking maps. In this article I will give tips on how to maximise their effect. Read the rest »


Map: Apocalyptica
Posted on November 30th 2005 to catagories: HL2: Deathmatch, Maps.

A dark, moody warehouse locale. It got quite a slating in some areas for being same old, same old but I like to think there are some nice looking areas in it. Check out the view from the main warehouse windows, that’s my favourite section.

Apocalyptica 01 Apocalyptica 02 Apocalyptica 03

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Map: Cigaro
Posted on August 13th 2005 to catagories: HL2: Deathmatch, Maps.

A small but colourful map for HL2DM. Built around an old canal, there is a train track on one side and a series of factories on the other. Not the greatest or most original map I’ve ever made but its certainly no disaster. Its been on and off for months, its been scrapped, restarted and redesigned on numerous occasions but I finally got it finished

Cigaro 01 Cigaro 02 Cigaro 03

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Map: Bullet Theory
Posted on June 25th 2005 to catagories: CS: Source, Maps.

My first Source engine map and its perhaps surprisingly for CS:S. Its a hostage rescue map set in a run down apartment building in some Eastern Bloc country. Am quite pleased as to how I got the whole gritty, abandonded look going on.

Bullet Theory 01 Bullet Theory 02 Bullet Theory 03

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Real World Settings
Posted on June 22nd 2005 to catagories: Articles.

A reference article covering a few small pointers on creating a suitably authentic real world setting. Bear in mind its a little out of date with the release of next gen games like HL2 and Farcry. Read the rest »