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Archive for the ‘Articles’ Category
Covering many points on how to implement a successful capture the flag gamemode. Read the rest »
Playtesting
Posted on January 22nd 2006 to catagories: Articles.
Playtesting is the most important part of a map’s creation and typically makes or breaks it. This article gives some pointers to consider. Read the rest »
Two crucial elements in making highly engaging and good looking maps. In this article I will give tips on how to maximise their effect. Read the rest »
A reference article covering a few small pointers on creating a suitably authentic real world setting. Bear in mind its a little out of date with the release of next gen games like HL2 and Farcry. Read the rest »
This article is here for reference purposes. With the release of HL2 its kind of defunct now, but it lists the HL monsters and how best to use them. Read the rest »
This is here for reference purposes. This article is really not as good as the rest, but I’ve kept it up because there are 1 or 2 good points to be picked up. Read the rest »
Lab Settings
Posted on June 4th 2005 to catagories: Articles.
This is a very short article on creating a good lab setting. It could do with re-working but I’ve kept here up for reference purposes till I get round to changing it. Read the rest »
This is a reference article written for Medal Of Honor: Allied Assault. However many of the points can be applied to other war games. Read the rest »
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