Archive for the ‘Articles’ Category

Capture The Flag
Posted on February 21st 2006 to catagories: Articles.

Covering many points on how to implement a successful capture the flag gamemode. Read the rest »


Playtesting
Posted on January 22nd 2006 to catagories: Articles.

Playtesting is the most important part of a map’s creation and typically makes or breaks it. This article gives some pointers to consider. Read the rest »


Atmosphere & Ambience
Posted on January 2nd 2006 to catagories: Articles.

Two crucial elements in making highly engaging and good looking maps. In this article I will give tips on how to maximise their effect. Read the rest »


Real World Settings
Posted on June 22nd 2005 to catagories: Articles.

A reference article covering a few small pointers on creating a suitably authentic real world setting. Bear in mind its a little out of date with the release of next gen games like HL2 and Farcry. Read the rest »


HalfLife Monsters
Posted on June 17th 2005 to catagories: Articles.

This article is here for reference purposes. With the release of HL2 its kind of defunct now, but it lists the HL monsters and how best to use them. Read the rest »


Sci Fi Settings
Posted on June 14th 2005 to catagories: Articles.

This is here for reference purposes. This article is really not as good as the rest, but I’ve kept it up because there are 1 or 2 good points to be picked up. Read the rest »


Lab Settings
Posted on June 4th 2005 to catagories: Articles.

This is a very short article on creating a good lab setting. It could do with re-working but I’ve kept here up for reference purposes till I get round to changing it. Read the rest »


Medal Of Honor
Posted on June 1st 2005 to catagories: Articles.

This is a reference article written for Medal Of Honor: Allied Assault. However many of the points can be applied to other war games. Read the rest »