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Archive for the ‘Articles’ Category
This is an introductory article covering what level design or mapping fundamentally is and what it involves, the beginnings of the profession and how it is likely to evolve in the future as games become more complex and graphically advanced. Read the rest »
Another article in my Mapping 101 series looking at the basic and funadamental theories behind a good map. In this edition I will cover the basics of gameflow, why it is important to a game and how you can build it into your maps. Read the rest »
This is the first in a new series of articles for the site where I discuss the basic and funadamental theories that make up a good map. In this introductory article I will cover the basics of architecture in level design, covering key topics like getting the right scale and appropriate detailing. Read the rest »
All maps, whatever the mode or game, have a series of common design guides to follow so the player does not get frustrated or confused by the layout and structure when they play it. A map with good structure is one that guides the player along but still allows him to learn it quickly but still has depth to avoid repetition and boredom. Read the rest »
Ever wonder how some mappers are able to bang out a regular stream of good quality maps, while you struggle along for months on the same thing? Its all about your technique… Read the rest »
This article goes over the sort of attitude you should adopt if you want to enjoy mapping and become good at it. Read the rest »
You want to make a single player map but overwhelmed by the thought of adding a plot, placing weapons and monsters and generally doing lots of hard work? Dont be. Read the rest »
Deathmatch
Posted on April 2nd 2006 to catagories: Articles.
Deathmatch can be found in many games so its important to understand the issues involved with this gamestyle. In this article I cover such issues as weapon placement and gameflow. Read the rest »
You may make the greatest map in the world but if nobody plays it, its not much good to anybody? Find out what is required to make sure your map gets lots of downloads. Read the rest »
Team Fortress
Posted on February 22nd 2006 to catagories: Articles.
Team Fortress offers a unique challenge to mappers. This article will go over such pointers as grenades, classes and balance. Read the rest »
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Creating Worlds © 2007. All content copyright its respective owner, all rights reserved. A Mallo's World design
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