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Archive for 2005
A dark, moody warehouse locale. It got quite a slating in some areas for being same old, same old but I like to think there are some nice looking areas in it. Check out the view from the main warehouse windows, that’s my favourite section.

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A small but colourful map for HL2DM. Built around an old canal, there is a train track on one side and a series of factories on the other. Not the greatest or most original map I’ve ever made but its certainly no disaster. Its been on and off for months, its been scrapped, restarted and redesigned on numerous occasions but I finally got it finished

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My first Source engine map and its perhaps surprisingly for CS:S. Its a hostage rescue map set in a run down apartment building in some Eastern Bloc country. Am quite pleased as to how I got the whole gritty, abandonded look going on.

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A reference article covering a few small pointers on creating a suitably authentic real world setting. Bear in mind its a little out of date with the release of next gen games like HL2 and Farcry. Read the rest »
This article is here for reference purposes. With the release of HL2 its kind of defunct now, but it lists the HL monsters and how best to use them. Read the rest »
This is here for reference purposes. This article is really not as good as the rest, but I’ve kept it up because there are 1 or 2 good points to be picked up. Read the rest »
Lab Settings
Posted on June 4th 2005 to catagories: Articles.
This is a very short article on creating a good lab setting. It could do with re-working but I’ve kept here up for reference purposes till I get round to changing it. Read the rest »
This is a reference article written for Medal Of Honor: Allied Assault. However many of the points can be applied to other war games. Read the rest »
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