Map: Goldfinger
Posted on February 5th 2008 to catagories: Maps, TF2.
In what will quite possibly be my last map ever, here is my TF2 map called cp_goldfinger. The gameplay is slightly different to the stock maps, in that there are two capture points, which you can take at any time (they never get locked). Download it and let me know what you think!

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With Fortress Forever finally out and and revitalizing my interest in Team Fortress, I decided to remake my favourite TFC map, Duality. Lots of tweaks and extra detailing to bring it up to Source engine standards. Should be ideal for all those fledgling FF leagues

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This is an introductory article covering what level design or mapping fundamentally is and what it involves, the beginnings of the profession and how it is likely to evolve in the future as games become more complex and graphically advanced. Read the rest »
Another article in my Mapping 101 series looking at the basic and funadamental theories behind a good map. In this edition I will cover the basics of gameflow, why it is important to a game and how you can build it into your maps. Read the rest »
This is the first in a new series of articles for the site where I discuss the basic and funadamental theories that make up a good map. In this introductory article I will cover the basics of architecture in level design, covering key topics like getting the right scale and appropriate detailing. Read the rest »
All maps, whatever the mode or game, have a series of common design guides to follow so the player does not get frustrated or confused by the layout and structure when they play it. A map with good structure is one that guides the player along but still allows him to learn it quickly but still has depth to avoid repetition and boredom. Read the rest »
A small map inspired by a holiday to Malta. The counter-terrorists must defend the church and the surrounding town against terrorists. Very colourful map, worked on it on and off for over 9 months.

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Ever wonder how some mappers are able to bang out a regular stream of good quality maps, while you struggle along for months on the same thing? Its all about your technique… Read the rest »
This article goes over the sort of attitude you should adopt if you want to enjoy mapping and become good at it. Read the rest »
You want to make a single player map but overwhelmed by the thought of adding a plot, placing weapons and monsters and generally doing lots of hard work? Dont be. Read the rest »
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