Map: Goldfinger
Posted on February 5th 2008 to catagories: Maps, TF2.

In what will quite possibly be my last map ever, here is my TF2 map called cp_goldfinger. The gameplay is slightly different to the stock maps, in that there are two capture points, which you can take at any time (they never get locked). Download it and let me know what you think!

Goldfinger 01 Goldfinger 02 Goldfinger 03

Download


Map: Duality (Fortress Forever Remake)
Posted on November 5th 2007 to catagories: Fortress Forever, Maps.

With Fortress Forever finally out and and revitalizing my interest in Team Fortress, I decided to remake my favourite TFC map, Duality. Lots of tweaks and extra detailing to bring it up to Source engine standards. Should be ideal for all those fledgling FF leagues :D

Duality 01 Duality 02 Duality 03

Download


About Level Design
Posted on July 22nd 2006 to catagories: Articles.

This is an introductory article covering what level design or mapping fundamentally is and what it involves, the beginnings of the profession and how it is likely to evolve in the future as games become more complex and graphically advanced. Read the rest »


Mapping 101: Gameflow
Posted on July 15th 2006 to catagories: Articles.

Another article in my Mapping 101 series looking at the basic and funadamental theories behind a good map. In this edition I will cover the basics of gameflow, why it is important to a game and how you can build it into your maps. Read the rest »


Mapping 101: Architecture
Posted on July 13th 2006 to catagories: Articles.

This is the first in a new series of articles for the site where I discuss the basic and funadamental theories that make up a good map. In this introductory article I will cover the basics of architecture in level design, covering key topics like getting the right scale and appropriate detailing. Read the rest »


Shape & Structure
Posted on May 21st 2006 to catagories: Articles.

All maps, whatever the mode or game, have a series of common design guides to follow so the player does not get frustrated or confused by the layout and structure when they play it. A map with good structure is one that guides the player along but still allows him to learn it quickly but still has depth to avoid repetition and boredom. Read the rest »


Map: Malta
Posted on May 12th 2006 to catagories: CS: Source, Maps.

A small map inspired by a holiday to Malta. The counter-terrorists must defend the church and the surrounding town against terrorists. Very colourful map, worked on it on and off for over 9 months.

Malta 01 Malta 02 Malta 03

Download


Mapping Technique
Posted on April 22nd 2006 to catagories: Articles.

Ever wonder how some mappers are able to bang out a regular stream of good quality maps, while you struggle along for months on the same thing? Its all about your technique… Read the rest »


Mapping Mentality
Posted on April 15th 2006 to catagories: Articles.

This article goes over the sort of attitude you should adopt if you want to enjoy mapping and become good at it. Read the rest »


Single Player
Posted on April 4th 2006 to catagories: Articles.

You want to make a single player map but overwhelmed by the thought of adding a plot, placing weapons and monsters and generally doing lots of hard work? Dont be. Read the rest »